Resume

Summary

Dynamic Senior Animator passionate about creating captivating animated experiences that resonate with audiences. With a robust background at renowned companies like Weta FX and Lightstorm Entertainment, I've successfully brought characters to life through intricate motion capture artistry. My experience includes mentoring talented artists and pushing the boundaries of innovation in animation pipelines. I thrive in collaborative environments and am fueled by a desire to contribute to groundbreaking projects that make a lasting impact!

Recent Work Experience

Weta FX - Senior Motion Edit Animator

Keyframe animation of high fedelity motion-captured performances for character and creature animations, enhancing visual storytelling.

Identified and resolved issues during the early stages of shot development, ensuring workflow efficiency.

Implemented shot-related modifications to motion, enhancing performance quality.

Mentored individual artists by providing guidance, sharing expertise, and offering constructive feedback.

Contributed to the development and maintenance of standardized approaches across the department, promoting consistency.

Lightstorm Ent. - Lead Motion Edit Animator

Oversaw and mentored a team of over 20 artists, fostering their professional growth and enhancing team cohesion.

Devised tools and established innovative pipeline features to enhance workflow efficiency.

Finalized and polished character body motion animation for high-impact shots, maximizing viewer engagement.

Instituted a comprehensive training program for animators and artists to elevate skill levels and improve project outcomes.

Sony Playstation Studios - Senior Mocap Tech

Contributed to the overarching project vision by animating creatures and characters with precision and artistry.

Collaborated closely with cross-functional teams to deliver visually stunning animations, aligning with creative goals.

Assembled, edited, cleaned, and enhanced motion capture data for optimal results, improving animation quality.

Partnered with the Character Tech Art team to elevate character rigging quality, ensuring top-notch performance.

Skills

Motion Editing - Key Frame Animation - Maya - Lightstorm Software - Unreal Engine - xSense - Noitom - Vicon - Optitrack - Character Rigging - ZBrush - Motion Capture Data Cleanup - Adobe Suite - Substance Suite

Education

Savannah College of Art and Design - Bachelors of Fine Art - Visual FX 2006