Resume
Professional Summary
Award-winning Senior Animator with 18 years of experience across motion capture, animation, and virtual production, live-action production and visual effects for feature fi lms and AAA games. Renowned for merging performance capture with keyframe animation techniques to tell powerful, cinematic stories. A trusted leader and collaborator, I have led teams, refi ned pipelines, and contributed to iconic franchises including Avatar, Kingdom of the Planet of the Apes, Godzilla x Kong, Spider-Man: Miles Morales, and God of War: Ragnarok. Collaborative, solution-oriented, and passionate about pushing animation forward.
Recent Work History
Weta FX - Senior Motion Edit Animator
- Delivered up to 5+ vfx shots per week for Avatar 2: The Way of Water, Avatar 3: Fire and Ash, Kingdom of the Planet of the Apes, Godzilla x Kong, and She-Hulk: Attorney at Law.
- Partnered with directors and supervisors to refi ne raw mocap into cinematic performances.
- Saved valuable time by identifying shot-level and pipeline problems early in production.
- Mentored junior animators in motion fi delity, data clean-up, and performance interpretation
Lightstorm Ent. - Lead Motion Edit Animator
- Led a team of 20+ animators for Avatar sequels, utilizing proprietary virtual production tools to deliver authentic character and creature performances.
- Developed comprehensive in-house training that transformed junior talent into expert users of the studio’s custom virtual production pipeline.
- Engineered a custom retargeting system to map any performance onto any rig, increasing creative fl exibility and studio throughput by 2-3 days per asset.
- Spearheaded Lightstorm’s remote production transition during COVID-19, maintaining quality standards and team cohesion.
Sony Playstation Studios - Senior Mocap Tech
- Contributed to God of War: Ragnarok, Spider-Man 2, and The Last of Us Part
- Enhanced mocap fi delity through expert cleanup and retargeting workfl ows.
- Collaborated with narrative teams to align motion with gameplay beats.
- Improved internal tools and rigging systems, reducing iteration time and increasing production effi ciency.
Skills
Technical profi ciency in Maya, MotionBuilder, Unreal Engine, ZBrush, ShotGrid, Adobe CC Suite, Adobe Substance Suite, Blender, Lightstorm Capture and Editing Suite, Resolve, Marmoset Toolbag, Gaea, Krita, Procreate, Marvelous Designer, Performance-Driven Animation, Body Mechanics, Timing, Flow, Emotional Subtlety, human and creature anatomy, Biomechanics, Filmmaking, Cinematic Storytelling, Strong visual eye with a focus on composition, Pacing, Camera integration, Leadership and Mentorship, Guiding teams, Conducting reviews, Building training frameworks, Good at solving Problems, skilled in training and educating artist of all levels, Dedicated and committed leader
Education
Savannah College of Art and Design - Bachelors of Fine Art - Visual FX 2006