Performance Capture Show Reel 2016-2025
Senior Performance Capture Animator
Wētā FX (Remote) | 2021–Present
Brought cinematic realism to character performances for blockbuster films including Avatar: The Way of Water, Kingdom of the Planet of the Apes, Godzilla x Kong: A New Empire, She-Hulk, and Avatar 3: Fire and Ash
Collaborated with animation supervisors, directors, and tech teams to ensure performance fidelity and visual continuity across complex VFX pipelines
Specialized in full-body and facial mocap cleanup, animation retargeting, and final motion polish for both humanoid and creature characters
Lead Performance Capture Animator
Lightstorm Entertainment | Manhattan Beach, CA | 2016–2021
Led a team of animators in translating actor performances onto digital characters (Na'vi, humans, mechs, and creatures) for the Avatar sequels
Partnered closely with directors and virtual production teams to deliver expressive, emotionally grounded animation from raw mocap data
Developed animation workflows to streamline shot throughput and enhance team efficiency during virtual production
Performance Capture Show Reel 2007-2016
Motion Capture Animator (Freelance & Studio Contracts)
Various Studios | 2007–2016
Contributed to mocap-driven animation for film, games, and R&D projects including Avatar (2009), The Adventures of Tintin, I Am Legend, The Incredible Hulk, and Xbox Kinect development
Delivered polished animation for AAA game titles including Gears of War and Tomb Raider