Performance Capture Show Reel 2016-2025

Senior Performance Capture Animator
Wētā FX (Remote) | 2021–Present

  • Brought cinematic realism to character performances for blockbuster films including Avatar: The Way of Water, Kingdom of the Planet of the Apes, Godzilla x Kong: A New Empire, She-Hulk, and Avatar 3: Fire and Ash

  • Collaborated with animation supervisors, directors, and tech teams to ensure performance fidelity and visual continuity across complex VFX pipelines

  • Specialized in full-body and facial mocap cleanup, animation retargeting, and final motion polish for both humanoid and creature characters

Lead Performance Capture Animator
Lightstorm Entertainment | Manhattan Beach, CA | 2016–2021

  • Led a team of animators in translating actor performances onto digital characters (Na'vi, humans, mechs, and creatures) for the Avatar sequels

  • Partnered closely with directors and virtual production teams to deliver expressive, emotionally grounded animation from raw mocap data

  • Developed animation workflows to streamline shot throughput and enhance team efficiency during virtual production

Performance Capture Show Reel 2007-2016

Motion Capture Animator (Freelance & Studio Contracts)
Various Studios | 2007–2016

  • Contributed to mocap-driven animation for film, games, and R&D projects including Avatar (2009), The Adventures of Tintin, I Am Legend, The Incredible Hulk, and Xbox Kinect development

  • Delivered polished animation for AAA game titles including Gears of War and Tomb Raider